BBC Learnings · Section 4

Welcome to the 'metaverse'

On Saturday mornings, I love going to watch football in the park. The problem is when it's cold and rainy,

Level: B2 · 90 sentences

Transcript

  1. On Saturday mornings, I love going to watch football in the park.
  2. The problem is when it's cold and rainy,
  3. I look out the bedroom window and go straight back to bed.
  4. Well, instead of going to the park, why not bring the park to you?
  5. Imagine watching a live version of the football match at home in the warm with friends.
  6. Sound good, Sam?
  7. Sounds great. But how can I be in two places at once?
  8. Is there some amazing invention to do that?
  9. There might be, Sam, and it could be happening sooner than you think,
  10. thanks to developments in VR or virtual reality.
  11. According to Facebook boss Mark Zuckerberg,
  12. in the future we'll all spend much of our time living
  13. and working in the metaverse a series of virtual worlds.
  14. Virtual reality is a topic we've discussed before in 6 Minute English,
  15. but when Facebook announced that it was hiring 10,000 new workers to develop VR for the metaverse,
  16. we thought it was time for another look.
  17. In this programme,
  18. we'll be hearing two different opinions on the metaverse and how it might shape the future.
  19. But first, I have a question for you, Neil.
  20. According to a 2021 survey by gaming company Thrive Analytics,
  21. What percentage of people who try virtual reality once want to try it again?
  22. Is it a 9% b 49% or c 79%?
  23. I guess with VR you either love it or hate it,
  24. so I'll say b 49% of people want to try it again.
  25. OK, I'll reveal the correct answer later in the programme.
  26. But what Neil said is true people tend to either love virtual reality or hate it.
  27. Somebody who loves it is Emma Ridderstad,
  28. CEO of Warpen, a company which develops VR technology.
  29. Here she is telling BBC World Service programme TechTent her vision of the future.
  30. In 10 years, everything that you do on your phone today,
  31. you will do in 3D, through your glasses, for example.
  32. You will be able to do your shopping, you will be able to meet your friends,
  33. you will be able to work remotely with whomever you want.
  34. You will be able to share digital spaces, share music,
  35. share art, share projects in digital spaces between each other.
  36. And you will also be able to integrate the digital objects in your physical world,
  37. making the world much more fidgetal than it is today.
  38. Virtual reality creates 3D, or three-dimensional experiences,
  39. where objects have the three dimensions of length, width and height.
  40. This makes them look lifelike and solid, not two-dimensional and flat.
  41. Emma says that in the future,
  42. VR will mix digital objects and physical objects to create exciting new experiences,
  43. like staying at home to watch the same football match that is simultaneously happening in the park.
  44. She blends the words physical and digital to make a new word describing this combination fidgetal.
  45. But while a fidgetal future sounds like paradise to some, others are more sceptical.
  46. They doubt that VR will come true or be useful.
  47. One such sceptic is technology innovator Dr Nicola Millard.
  48. one thing she doesn't like wearing a vr headset
  49. the heavy helmet and glasses that create virtual reality for the wearer
  50. something she explained to the bbc world services tech tent
  51. there are some basic things that we need to think about so
  52. how do we access it so
  53. uh the reason that sort of social networks took off was we you know we've got
  54. mobile technologies that let us use it now
  55. obviously one of the barriers can be that vr
  56. or ar headsets so vr i've always been slightly slightly sceptical about.
  57. I've called it Vomity Reality for a while because frankly
  58. I usually need a bucket somewhere close
  59. if you've got a headset on me and also
  60. do I want to spend vast amounts of time in those rather unwieldy headsets.
  61. Now I know they're talking AR
  62. as well and obviously that doesn't not necessarily need a headset
  63. but I think that we're seeing some quite
  64. immersive environments coming out at the moment as well.
  65. Nicola called VR Vomity Reality
  66. because wearing a headset makes her feel sick Maybe because it's
  67. so unwieldy difficult to move or wear because it's big and heavy.
  68. She also makes a distinction between VR, virtual reality, and AR,
  69. which stands for augmented reality tech which adds to the ordinary physical world by projecting virtual words,
  70. pictures and characters, usually by wearing glasses or with a mobile phone.
  71. While virtual reality replaces what you hear and see, augmented reality adds to it.
  72. Both VR and AR are immersive experiences.
  73. They stimulate your senses and surround you so that you feel completely involved in the experience.
  74. In fact, the experience feels so real that people keep coming back for more.
  75. Right. So in my question,
  76. I asked Neil how many people who try VR for the first time want to try it again.
  77. I guessed it was about half 49%.
  78. Was I right?
  79. You were wrong, I'm afraid.
  80. The correct answer is much higher
  81. 79% of people would give VR another try.
  82. I suppose because the experience was so immersive,
  83. stimulating, surrounding and realistic.
  84. OK, Sam, let's recap the other vocabulary from this programme on the metaverse
  85. a kind of augmented reality reality
  86. which is enhanced or added to by technology.
  87. 3D objects have three dimensions, making them appear real and solid.
  88. Fidgetal is an invented word which combines the features of physical and digital worlds.
  89. A sceptical person is doubtful about something.
  90. And finally, unwieldy means difficult to move or carry because it's so big and heavy.