BBC Learnings · Section 4
Welcome to the 'metaverse'
On Saturday mornings, I love going to watch football in the park. The problem is when it's cold and rainy,
Level: B2 · 90 sentences
Transcript
- On Saturday mornings, I love going to watch football in the park.
- The problem is when it's cold and rainy,
- I look out the bedroom window and go straight back to bed.
- Well, instead of going to the park, why not bring the park to you?
- Imagine watching a live version of the football match at home in the warm with friends.
- Sound good, Sam?
- Sounds great. But how can I be in two places at once?
- Is there some amazing invention to do that?
- There might be, Sam, and it could be happening sooner than you think,
- thanks to developments in VR or virtual reality.
- According to Facebook boss Mark Zuckerberg,
- in the future we'll all spend much of our time living
- and working in the metaverse a series of virtual worlds.
- Virtual reality is a topic we've discussed before in 6 Minute English,
- but when Facebook announced that it was hiring 10,000 new workers to develop VR for the metaverse,
- we thought it was time for another look.
- In this programme,
- we'll be hearing two different opinions on the metaverse and how it might shape the future.
- But first, I have a question for you, Neil.
- According to a 2021 survey by gaming company Thrive Analytics,
- What percentage of people who try virtual reality once want to try it again?
- Is it a 9% b 49% or c 79%?
- I guess with VR you either love it or hate it,
- so I'll say b 49% of people want to try it again.
- OK, I'll reveal the correct answer later in the programme.
- But what Neil said is true people tend to either love virtual reality or hate it.
- Somebody who loves it is Emma Ridderstad,
- CEO of Warpen, a company which develops VR technology.
- Here she is telling BBC World Service programme TechTent her vision of the future.
- In 10 years, everything that you do on your phone today,
- you will do in 3D, through your glasses, for example.
- You will be able to do your shopping, you will be able to meet your friends,
- you will be able to work remotely with whomever you want.
- You will be able to share digital spaces, share music,
- share art, share projects in digital spaces between each other.
- And you will also be able to integrate the digital objects in your physical world,
- making the world much more fidgetal than it is today.
- Virtual reality creates 3D, or three-dimensional experiences,
- where objects have the three dimensions of length, width and height.
- This makes them look lifelike and solid, not two-dimensional and flat.
- Emma says that in the future,
- VR will mix digital objects and physical objects to create exciting new experiences,
- like staying at home to watch the same football match that is simultaneously happening in the park.
- She blends the words physical and digital to make a new word describing this combination fidgetal.
- But while a fidgetal future sounds like paradise to some, others are more sceptical.
- They doubt that VR will come true or be useful.
- One such sceptic is technology innovator Dr Nicola Millard.
- one thing she doesn't like wearing a vr headset
- the heavy helmet and glasses that create virtual reality for the wearer
- something she explained to the bbc world services tech tent
- there are some basic things that we need to think about so
- how do we access it so
- uh the reason that sort of social networks took off was we you know we've got
- mobile technologies that let us use it now
- obviously one of the barriers can be that vr
- or ar headsets so vr i've always been slightly slightly sceptical about.
- I've called it Vomity Reality for a while because frankly
- I usually need a bucket somewhere close
- if you've got a headset on me and also
- do I want to spend vast amounts of time in those rather unwieldy headsets.
- Now I know they're talking AR
- as well and obviously that doesn't not necessarily need a headset
- but I think that we're seeing some quite
- immersive environments coming out at the moment as well.
- Nicola called VR Vomity Reality
- because wearing a headset makes her feel sick Maybe because it's
- so unwieldy difficult to move or wear because it's big and heavy.
- She also makes a distinction between VR, virtual reality, and AR,
- which stands for augmented reality tech which adds to the ordinary physical world by projecting virtual words,
- pictures and characters, usually by wearing glasses or with a mobile phone.
- While virtual reality replaces what you hear and see, augmented reality adds to it.
- Both VR and AR are immersive experiences.
- They stimulate your senses and surround you so that you feel completely involved in the experience.
- In fact, the experience feels so real that people keep coming back for more.
- Right. So in my question,
- I asked Neil how many people who try VR for the first time want to try it again.
- I guessed it was about half 49%.
- Was I right?
- You were wrong, I'm afraid.
- The correct answer is much higher
- 79% of people would give VR another try.
- I suppose because the experience was so immersive,
- stimulating, surrounding and realistic.
- OK, Sam, let's recap the other vocabulary from this programme on the metaverse
- a kind of augmented reality reality
- which is enhanced or added to by technology.
- 3D objects have three dimensions, making them appear real and solid.
- Fidgetal is an invented word which combines the features of physical and digital worlds.
- A sceptical person is doubtful about something.
- And finally, unwieldy means difficult to move or carry because it's so big and heavy.