BBC Learnings · Section 10
The business of eSports
Now Sam, how would you define eSports? eSports. Well, this is essentially competitive video gaming.
Level: B1 · 114 sentences
Transcript
- Now Sam, how would you define eSports?
- eSports. Well, this is essentially competitive video gaming.
- Individuals and teams take part in competitions where they play video games.
- Ah, so just like me and my kids at the weekend.
- Well, no. Esports is enormous.
- Tens of thousands of people turn up to watch these events.
- The players are professional and get paid huge salaries.
- The best ones are millionaires.
- Well, maybe I'm not quite in that league yet.
- But the business of esports is our topic for this programme.
- Before we press play on the subject though, a question.
- Approximately how much was generated by esports
- and video games in the last year?
- Was it a $130 million, b $13 billion, or c $130 billion?
- What do you think then, Sam?
- I'm going to say $130 billion.
- It's a huge amount, but I think
- it's that successful at the moment.
- OK, we'll find out if you're right
- at the end of the programme.
- Not so long ago, the idea
- of making a living playing computer games would have seemed impossible.
- However, times have changed as technology has improved.
- Esports are even going to be included in the 2022 Asian Games,
- so it might not be long before they
- make an appearance at the Olympics.
- Gabriel Rao is a pro esportsman.
- He was interviewed for the BBC programme In Business.
- He thinks esports are going to grow and grow.
- But does he think that's a bad thing?
- It's becoming more of a normal sports thing.
- With this generation about to have...
- children and moving forward I feel like
- it might even become a staple,
- might become as normal as sports are right now.
- I don't think it necessarily has to be a bad thing.
- It is time consuming though so I feel like
- if you do want to introduce anybody,
- especially children into video games, discipline is the way to go.
- So is the growth of esports a bad thing?
- Not according to Gabriel.
- He thinks that people having children now
- have grown up with computer games
- and these are beginning to be seen
- in the same way as traditional sports.
- In fact, he thinks they will become a staple.
- And what does he mean by that?
- Something that is a staple is a basic element, something we expect.
- For example, in the UK we talk
- about potatoes being a staple food.
- And football? Being a staple of the school curriculum.
- Ah, but he does mention a disadvantage, doesn't he?
- Yes, he speaks quite quickly but he
- says that it is time consuming.
- It eats up a lot of time.
- Ah yes, I know that from my own experience.
- I can start playing a game
- and then find that many hours have passed
- and it's the middle of the night.
- And that's why Gabriel goes on to talk about the need for discipline.
- This is having strict controls and restrictions and importantly sticking to them.
- So for example, if you say you're only
- going to play for an hour every day,
- you have to stop playing after an hour,
- even if you want to carry on.
- That's discipline. And he makes the point
- that this is important if you're introducing children to video games.
- Not everyone involved in esports wants to be a player.
- It's now possible to study the business of esports at university.
- where you can learn how to manage esports events.
- These are the thoughts of a student on one of those courses,
- talking about her response to seeing a big esports event.
- When you look at the background
- of how it all comes together
- and the people that spend all that time getting into it,
- for me I would love to put something like that together.
- Not so much play it,
- but to put that together and create that experience for other people.
- And that was just my main aspiration really.
- So she doesn't want to play, does she?
- No, she doesn't.
- She seems more interested in putting together an event,
- which means setting up and managing
- an event for others to take part in.
- That, she said, was her aspiration, her ambition.
- Right, before we review the vocabulary,
- let's have the answer to our quiz question.
- Approximately how much was generated by esports
- and video games in the last year?
- a $130 million, b $13 billion or c $130 billion?
- What did you say, Sam? I thought $130 billion.
- And for once you're right! So well done!
- The actual figure was approximately $137 billion,
- which was more than the music industry
- when you include music sales and concerts.
- Right, on now to remind ourselves
- of some words and phrases from today's programme.
- Yes, we've been looking at e-sports –
- the world of competitive video gaming.
- We heard that it was becoming
- so normal that it might become a staple –
- an expected basic activity in the same way sports like football are.
- But be warned – playing video games is very time consuming.
- It eats up a lot of time.
- So you need to have discipline.
- That means you need to have and keep to restrictions
- such as the length of time you play
- or the time of day you play.
- that is particularly important for children.
- If you organise an event,
- you can say that you put it together.
- And your ambition, your hope for the future, is an aspiration.
- And my aspiration is to beat
- my high score on my favourite game.