BBC Learnings · Section 3
Robot artists
Do you think robots could ever become intelligent, Sam? Well, if you believe Hollywood movies like Robocop,
Level: B1 · 89 sentences
Transcript
- Do you think robots could ever become intelligent, Sam?
- Well, if you believe Hollywood movies like Robocop,
- robots will grow more powerful than their human creators and take control.
- You've been watching too many sci-fi movies, Sam.
- But seriously, do you think robots will ever be able to think or dream?
- Could they fall in love or create art?
- It's hard to say,
- but because of the huge advances in artificial intelligence over the last ten years,
- questions like these are being asked more and more.
- In this programme, we'll be meeting a very unusual person,
- if that's the right word, who could help answer some of these questions.
- She's called Ada.
- She's an artist who can draw, paint and create sculptures.
- And she's a robot.
- Yes, the humanoid robot Ada uses a robotic arm
- and a pencil to draw what it sees with a camera in its eye.
- It's very lifelike and can even talk to the people whose picture it's drawing.
- We'll hear more about this extraordinary robot and the team of inventors behind her soon,
- but first I have a quiz question.
- The name Ada uses the abbreviation for Artificial Intelligence
- to make a woman's first name.
- But which famous real-life Ada was the robot named after?
- Was it A, Ada Brown, B, Ada Lovelace or C, Ada Maris?
- I think it must be B, Ada Lovelace.
- OK, Sam, we'll find out if that's right later.
- Of course, building a realistic robot that can see,
- hold a pencil and draw is not easy.
- Behind the creation of Ada was a team led by Cornish robotics company Engineered Art
- and supported by engineers in Leeds
- who built her robotic arms by using
- AI systems developed at Oxford University.
- Here's chief engineer Marcus Hold introducing presenter Carl Boss to the still unfinished Ada.
- for the first time for BBC World Service programme in the studio.
- It's very strange because on first glance she looks incredibly scary,
- like a dystopian robot from the future,
- but when you see her move and express, she becomes incredibly cute.
- People tend to refer to them as he or she.
- They're drawn to the robots.
- So much of our communication is non-verbal.
- I'm gesturing with my arms, I'm smiling, and our robots...
- a big part of their appeal and their human nature is in the way they behave and move.
- And it's great that you're picking up on that from something that has no skin.
- When Carl first meets Ada, he sees a wired-up metal skull without skin.
- She looks like a robot from a dystopia,
- an imaginary future world where everything is bad.
- But as Carl spends more time with Ada,
- he begins to see her move and express herself.
- She smiles, blinks and uses facial expressions and hand gestures,
- known as non-verbal communication, to appear more human.
- This human-like behaviour is part of Ada's appeal — the quality in someone that makes them attractive or interesting.
- And soon, Carl is calling the robot she instead of it.
- Former art gallery owner Aidan Mellor manages the Ada project.
- Here he is speaking to the BBC World Services in the studio.
- about the complex process involved in building a working robot.
- We've got the programmers and researchers working at Oxford University and Goldsmiths,
- and they're doing the algorithmic programming,
- programming the AI,
- that is going to be eventually used for the art pieces that we're doing.
- But we've also got a couple of guys who are actually working on her arm,
- her ability to draw,
- and actually getting her to do a compelling drawing of what she sees.
- Some battles still to be won before the show.
- We will eventually, hopefully, iron all the issues before that time.
- One challenge the team faced was building a robotic arm that could allow Ada to draw pictures that were compelling.
- exciting, interesting and able to keep your attention.
- In combining an electronic AI brain with mechanical robot eyes and arms,
- there were many battles to be won,
- difficulties and technical obstacles to be overcome.
- And at the time of the interview, the team still had some issues to iron out,
- removing problems by finding solutions,
- before Ada's opening show,
- an exhibition of her artwork at the Design Museum in London.
- Amazing. It's nice to think that a robot could be the next Picasso instead of an out-of-control sci-fi policeman.
- Yes, and the whole project was inspired by a real-life woman whose name was...
- What was the answer to your quiz question, Neil?
- Ah, yes. I asked Sam which famous Ada was the real-life inspiration behind the robot Ada.
- And I said B, Ada Lovelace.
- Was I right?
- You were right, Sam.
- Ada is named after Ada Lovelace,
- the 19th century English mathematician and first computer programmer in the world.
- OK, Neil. Let's recap the vocabulary from this programme,
- starting with dystopia — an imaginary future society where everything is bad.
- Non-verbal communication is communication using physical gestures and facial expressions instead of speech.
- The appeal of something is a quality it has which people find attractive.
- If something is compelling,
- it holds your attention because you find it so interesting.
- A battle to be won means a problem to be solved or an obstacle to overcome.
- And finally, to iron something out means to remove or find solutions to a problem.